Game Descriptions

Here are some short descriptions of the games in the collection, which are divided into nine themed sections.

Romance

First Date by Katrin Førde (Norway)
A game about a date gone wrong and a rant about the orgasm gap.
2–5 players; 30 mins; Intensity 1/5.

Flirt by Agata Swistak (Poland)
Flirt is an attempt to deconstruct the game almost everyone is playing — game of hook-ups, crushes, and scoring!
4–5 players; 60 minutes; Intensity 2/5.

Spin the Goddesses by Karin Edman (Sweden)
A kissing game of lesbian witches.
4–5 players; 30 minutes; Intensity 3/5.

Willful Disregard by Anna Westerling (Sweden)
A love story.
3 players; 60 minutes; Intensity 4/5.

 

Women in the Media

Manic Pixie Dream Girl Commandos by Lizzie Stark (US)
A military unit undertakes its last whimsical mission before retiring to civilian life.
3–5 players; 45 minutes; Intensity 1/5.

6016 by Elin Nilsen (Norway)
In 6016 the only historical source of the 21st century is a collection of clips from the soap opera Love, Lust and Lack of Trust.
3–6 players; 45 minutes, Intensity 1/5.

Tropes vs. Women by Ann Eriksen (Denmark)
Explore well-known movie clichés and tropes about women in a fun and not too serious way.
3–5 players; 20 minutes; Intensity 1/5.

Lipstick by Kaisa Kangas (Finland)
Sofia hesitates about whether to wear lipstick to a TV debate on feminism.
3 players; 40 minutes; Intensity 3/5.

You’ve Come a Long Way, Baby by Julia Ellingboe (US)
A game about gender, cultural, and ethnic representation in the movies.
5-6 players; 45 minutes; Intensity 3/5.

 

Body

Restrictions by Frida Karlsson Lindgren and Sofia Stenler (Sweden)
A non-verbal game on how we are and aren’t allowed to move together, as two genders.
3+ players; 45 minutes; Intensity 2/5.

Mentioning the Unmentionables by Kajsa Greger (Sweden)
Three games about the anatomy of women.
3–5 players; 60 minutes; Intensity 3/5.

#Flesh by Frederik Berg, Rebecka Eriksson, and Tobias Wrigstad (Sweden)
A physical game about the objectification of women or how women’s bodies are butchered into parts.
3–12 players; 60 minutes; Intensity 4/5.

 

The Digital Age

Selfie by Kira Magrann (US)
An intimate game about feelings in images.
3–5 players; 30 minutes; Intensity 2/5.

So Mom I Made This Sex Tape by Susanne Vejdemo (Sweden)
Different generations of feminists argue it out about sex, porn, and what the main point of feminism really is.
3–5 players; 40 minutes; Intensity 3/5.

My Sister, Malala by Elsa Helin (Sweden)
A game about freedom of thoughts and ideas for girls in Pakistan.
3 players; 45 minutes; Intensity 4/5.

 

On the Move

A Friend in Need by Muriel Algayres (France)
A nano-game about street harassment, victim-blaming and friendship. After a bad encounter on the street, can Ella get over victim-blaming with the help of her friends?
4 players; 45 minutes; Intensity 4/5.

Driving to Reunion by Laura Simpson (US)
An intergenerational game about four Black women trying to understand each other, as they drive back for college reunion.
4 players; 45 minutes; Intensity 4/5.

Catcalling by Tora de Boer (Denmark)
Street harassment feels different depending on whether bystanders support the harasser or the victim.
4 players; 30 minutes; Intensity 4/5.

 

Playing Well with Others

How to Be Ava White by Eva Wei (Sweden)
At a board meeting, parts of Ava White’s personality decide how to make her the perfect woman.
3+ players; 60 minutes; Intensity 4/5.

Shoutdown to Launch by Jason Morningstar (US)
In this game about gendered interruption, a bunch of engineers need to fix a problem with a rocket engine in the dwindling time before launch. It won’t go well.
4+ players; 30 minutes; Intensity 4/5.

“Something to Drink with That, Sir?” by Evan Torner (US)
A woman flight attendant performs emotional labor to serve three different male passengers.
4 players; 30 minutes; Intensity 3/5.

“Ma, Can I Help You with That?” by Emily Care Boss (US)
A game about family, age and the gendered nature of care-giving.
4 players; 30 minutes; Intensity 4/5.

 

At Work

Glitzy Nails by Kat Jones (US)
Glitzy Nails is a freeform scenario about intersectional feminism, interactions between women,
and nail salons.
2–4 players; 60 minutes; Intensity 3/5.

Stripped by Dominika Kovacova (UK)
A game about stripping off the stigma.
3–5 players; 40 minutes; Intensity 3/5.

President by Kaisa Kangas (Finland)
The war-waging Akhaian empire has elected its first female president, a very successful lady general, and feminists with conflicting agendas are trying to draft a press statement together.
4 players; 60 minutes; Intensity 3/5.

Curtain Call by Sarah Bowman (US)
A larp about the experiences of a woman in the music industry over the course of four decades.
3–10 players; 45 minutes; Intensity 4/5.

 

Difficult Decisions

The Grey Zone by Siri Sandquist (Sweden)
A larp about the grey zone between rape and consensual sex in a relationship.
5 players; 45 minutes; Intensity 4/5.

Family Planning Clinic by Baptiste Cazes and Leïla Teteau-Surel with Laura Guedes (France)
A game about women’s health where players will play short scenes from the daily life of a French family planning clinic inspired by real stories.
3–4 players; 45 minutes; Intensity 4/5.

First Joyful Mystery by Cathriona Tobin (Ireland)
Players examine the impact Ireland’s prohibitive abortion laws have on people who find themselves pregnant.
3–5 players; 60 minutes; Intensity 5/5.

 

Violent Encounters

Girl: A Game for by Livia von Sucro (Brazil)
A small exercise about empathy, designed for cis gendered men to take a glimpse of what it feels like to be a victim of violence against women.
3+ players; 50 minutes; Intensity 5/5.

Her Last Tweet by Rowan Cota (US)
A microgame exploring being a potential victim of a campus shooting event.
5 players; 45 minutes; Intensity 5/5.

Tour of Duty by Moyra Turkington (Canada)
A freeform nano-scenario about what it’s like to serve and defend as a woman in the US Military.
2–5 players; 45 minutes; Intensity 5/5.

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2 thoughts on “Game Descriptions

  1. […] Esta es su forma de presentarse (aquí podéis ver la versión original). No he podido hojear la antología en cuestión pero, echando un vistazo a algunos de los juegos, creo que no se trata de una antología para uso y disfrute de mujeres únicamente. Puede que aprendamos a ver las cosas desde otra óptica, que tomemos conciencia sobre determinados problemas, que aprendamos a conocernos mejor… ¿Quién no necesita eso? Los juegos se clasifican en “románticos”, “mujeres en los medios de comunicación”, “cuerpo”, “la era digital”, “en movimiento”, “jugar con otros”, “en el trabajo”, “decisiones difíciles” y “encuentros violentos”. Os voy a copiar la ficha de alguno de los juegos, podéis encontrar la descripción de todos aquí (en inglés). […]

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