E3 Travelogue


Editor Lizzie Stark has published a report of her experience repping #Feminism  at E3 with Strix Beltrán, a member of the collective.

I Stood Behind a Sign that Said “Feminism” at E3. Here’s What Happened.

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Play Report: GoPlayNorthwest

Sean Nittner has written this marvelous report on runs of #Feminism at GoPlayNorthwest.

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Hardcopies of #Feminism Now Available

At long last, Indie Press Revolution has physical copies of #Feminism in stock!

As our IPR friends told us:

Physical copies are available at IPR now and we’ll have some at Gen Con 2016 August 4-7 in booth 2330, while supplies last. We’re very excited to have them! Retail stores worldwide can also order copies through us.

You can find listings for the print copy here, print + PDF here. And of course, the digital-only versions have long been available from DriveThruRPG as well as IPR.

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Weekly Affirmations of #Feminism

Strix Beltrán, host of the show Weekly Affirmations, part of the Hyper RPG channel on Twitch, visited E3 with #Feminism editor Lizzie Stark last week. You can learn about her trip and watch her play Elin Nilsen’s “6016” with friends on last week’s show.

You can catch her show every Friday at 3pm!

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IPR to Sell Hard Copies of #Feminism!

indie_press_revolution_logoWe are delighted to announce that Indie Press Revolution will be distributing rare and coveted copies of the print anthology. You can find the print listing here, and the print+digital package here.

Books will be in stock within the next few weeks.

If you can’t wait that long, of course, PDFs of the collection are already available on DriveThruRPG and through IPR.

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#Feminism in IndieCade Showcase @ E3


We’re delighted to report that #Feminism will be part of the IndieCade Showcase at E3 from June 14 to 16th. For those who aren’t familiar, IndieCade is an international showcase of independent games with its own conventions each year, and it curates a selection of independent games displayed in its booth at E3 (the Electronic Entertainment Expo), which is a large annual trade fair for the video game industry.

As analog designers and digital gaming fans, we’re looking forward to all the playtests and great conversation.

You’ll be able to find a few of our collective, the book #Feminism, and a selection of games to test at E3 in the IndieCade booth, #623. Click here to see the other amazing IndieCade offerings.


Play Report: La Mirada De Gorgona Redux

A Spanish larp group called Producciones Gorgona produced a weekend of games from #Feminism for some of their members.

We pinged the first two parts of their review here. Now the third installment is available, with reviews of 6016 by Elin Nilsen and #Flesh by Frederik Berg, Rebecka Eriksson, and Tobias Wrigstad.

Plus a bonus track written by another participant about So Mom I Made This Sex Tape by Susanne Vejdemo.

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Play Report: La Mirada de Gorgona

A Spanish larp group called Producciones Gorgona produced a weekend of games from #Feminism for some of their members.

The first part of their review is here. The second part of their review is here. We hope the third part will arrive soon!

They played multiple games from the collection, including Elsa Helin’s “My Sister Malala,” Kira Magrann’s “Selfie,” Susanne Vejdemo’s “So Mom I Made This Sex Tape,” Kajsa Greger’s “Mentioning the Unmentionables,” and Kat Jones’s “Glitzy Nails.”

We can’t wait to read more about this community and what they’re up to!

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Susanne Vejdemo on “So Mom I Made This Sex Tape”

Today, #Feminism’s own “So Mom I Made This Sex Tape” designer, Susanne Vejdemo, tells us a little about her vision for the game.

“So Mom I Made This Sex Tape” is about different generations of feminism, and their arguments about sex and porn. It’s framed as an emotional discussion, and the game starts when the Daughter in the family announces that she has made a sex tape, and wants advice from her relatives on whether she should submit it to an amateur porn festival. Her old-school “equal pay is the only real feminism” grandma, her porn negative mum “there can be no consensus in porn,” her porn-positive aunt “good porn is feminist activism!” and her concerned sister “what will happen to your career” have different takes on what she should do.

The ideas for “So Mom…” were born when I worked with the Swedish larp Suffragette!, and delved into the many different factions and waves of the historical feminist movement. Feminists don’t agree with each other on all issues–in fact, sometimes they disagree on nearly everything. There is a tendency for “My Way or the Highway” reasoning in feminism–the idea that my feminism is pure, and anyone who doesn’t agree with me isn’t a feminist.

But different waves of feminism have different insights into the patriarchy, and value different parts of women’s liberation as the most important. I wanted to make a game where players got to step into their grandmothers’, or granddaughters’, shoes, and see if they could–and if they should–bridge one of the most controversial topics in feminism during the 20th century: sex and porn.

Conflicts can be transforming! And if they’re not transforming, as larps they can at least be fun. I hope that players shout a lot during the game, laugh a lot afterwards, and are inspired to think.

Have you played “So Mom I Made This Sex Tape”? Share your experiences in the comments.

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Muriel Algayres on “A Friend in Need”

Today, #Feminism’s own “A Friend in Need” designer, Muriel Algayres, tells us a little about her vision for the game.

Street harassment immediately came to my mind as a subject I wanted to handle for the anthology. In the previous year, it had become very topical in my home country of France, and the angle through which many started to discuss feminist issues. Many brilliant artists had addressed the subject, as my friend Juliette, photographer and activist, had on her Tumblr. Discussions spawned which offered the opportunity for a lot of women to find support and discuss these issues, sometimes for the first time ever.

Victim-blaming also came quickly to mind; I am still shocked by the way society, including victims themselves, sometimes feel they are to blame for the aggression they endured. This frame of mind is extremely pernicious and, I believe, has prevented many survivors from seeking help out of fear or shame.

So at the crossroads of these two preoccupations came “A Friend in Need,” which I wanted to be a very simple, down-to-earth discussion between friends after a street harassment incident, framed in such a way that people might see in it a common situation and recognize themselves, or others, in it. It certainly was a thought-provoking subject for some of the playtesters, so I hope the game will help shed some more light on these issues.

Have you played “A Friend in Need”? Have an street harassment situation you’d like to talk about? Share your experiences in the comments.

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